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How To Use Animate Guardian In Poe

Spell, Minion, Physical
Level: (1-20)
Cost: (xi-20) Mana
Cast Time: 0.threescore sec
Requires Level 28 Animates a melee weapon or armour, attaching information technology to an invisible Guardian that fights by your side. Animating multiple items attaches them to the same Guardian. You cannot animate unidentified items. Cannot exist used past Traps or Mines. Minions have 2% increased Move Speed Minions have 3% increased Expanse of Effect 2% increased Minion Maximum Life Tin utilise Items requiring upward to Level (33-100)
Minions' Attacks deal (22-56) to (34-84) boosted Physical Damage
(0-76)% increased Minion Maximum Life
Minions deal (0-76)% increased Physical Damage with Melee Attacks
Place into an particular socket of the right color to gain this skill. Right click to remove from a socket.
Animate Guardian skill icon.png Animate Guardian inventory icon.png

Expanse level: 28


1x Gyre Fragment

Item class: Active Skill Gems
Metadata ID: Metadata/Items/Gems/SkillGemAnimateArmour

Animate Guardian skill screenshot.jpg


Animate Guardian is a spell, animative weapons and armour on the ground to form an allied minion.

Contents

  • 1 Skill functions and interactions
    • 1.1 Notable items
  • 2 Jewel level progression
  • 3 Particular conquering
    • iii.one Upgrade paths
    • 3.2 Vendor reward
  • 4 Monster stats
  • v Unique items
  • half dozen Related helmet enchantments
  • 7 Version history
  • 8 References

Skill functions and interactions

Using this skill on an identified item on the basis creates an Blithe Guardian that moves and attacks similar to a zombie. Similar to Spectres and unlike other minions, a Guardian stays with you fifty-fifty afterwards logging off and on. If you unequip the skill precious stone, the Guardian disappears until yous equip the gem again, at which bespeak the aforementioned Guardian (retaining all its equipment) reappears after casting the spell again. This also holds truthful when swapping a dissimilar AG gem in. Socketing the gem in a weapon or shield slot allows you to recall the Guardian at will by switching weapon sets (default hotkey: X).

You can simply have one Guardian at a time. It can be equipped with a helmet, body armour, pair of gloves, pair of boots, a shield, and melee weapons. Ranged weapons cannot be animated, similar to Animate Weapon Duration, Minion, Spell, Physical
Level: (one-20)
Cost: (4-12) Mana
Cast Fourth dimension: 0.sixty sec
Animates a Melee Weapon Particular or Lingering Blade to fight past your side. You cannot animate unidentified Weapons. Will not breathing weapons with 6 sockets unless specifically targeted. Cannot be used by Traps or Mines. Minions have ane% increased Motility Speed Minions have 0.5% chance to Intimidate Enemies for iv seconds on Hit i% gamble to create an boosted Breathing Weapon copy Minions deal 0 to v Added Lightning Harm Base of operations elapsing is 40 seconds
Can utilise Items requiring up to Level (ix-100)
Minions deal (x-48)% more Damage
Minions have (10-48)% more Assault Speed
Minions' Attacks deal (5-126) to (eight-184) additional Physical Damage
Maximum (5-14) Animated Weapons
Animated Lingering Blades bargain (1-17) to (two-80) Added Attack Physical Damage
Place into an item socket of the correct colour to gain this skill. Right click to remove from a socket.
Animate Weapon skill icon.png
. Items can be of any rarity, but must be identified and on the ground to exist used. Animated items are consumed past the spell and cannot be recovered. Items containing skill gems cannot be animated, then the Guardian cannot use trigger gems.

Items that have modifiers like +10 to Maximum life or +x% increased Attack Speed, and even corrupted implicits, apply to the Guardian the same way they apply to actor characters; and so animating magic or rare equipment can potentially give you a very powerful minion. Unique items can also be used, giving guardians powerful abilities non found elsewhere in the game. Exist careful when using valuable items—anything y'all requite to your guardian is gone forever.

The Guardian uses weapons and shields in the same way as player characters, and tin can dual wield if 2 ane-handed weapons are animated. If you animate an particular type that the Guardian is already using (such as a helmet), the new item will overwrite the quondam one. Equipping an armour piece restores 25% of its life; equipping one-handed weapons or shields will alternate between left and right paw. You lot cannot equip two shields.

The Guardian does not share your max amount of curses you can apply to enemies, and therefore functions as a player with the default expletive limit when applying curses (through corrupted gloves, for example).

Items: The Guardian's items are tied to the character that summoned it, rather than the jewel itself. Equipping a level one version of the gem volition disable any items the Guardian cannot equip, which will be present once again in one case a high enough level gem is equipped.

Items deleted on Death: When a Guardian dies, all its equipment is deleted and cannot be recovered. This makes very risky to use powerful or valuable items on an Animated Guardian. Information technology is possible to forestall a body armour worn past a Guardian from being deleted upon Guardian decease by crafting the Equipped Animated Guardian drops particular on death modern onto it. Notation once more that equipment will not be lost upon de-spawning, just death.

Necromantic Aegis: While using Necromantic Aegis your Guardian benefits from its own shield besides as the one y'all have equipped, allowing it to proceeds the benefit of two shields at once. Some unique shields can be quite powerful when doubled upward this style.[i]If your Guardian is equipped with a 2-handed weapon, it volition non benefit from your shield.

Thespian versus Player: Animated Guardians killed in PvP areas volition not lose their items. This does not utilize to Hall of Grandmasters Map Level: 69
Map Tier: 2
Guild Character: Ù
Contains the Immortalised Grandmasters
PvP damage scaling in effect
The grandest and greatest ever to fight,
Divine the champions stand tall.
But match their power, all-time their might,
And even the immortal may fall.
Travel to this Map past using it in a personal Map Device. Maps can but be used one time.
, fifty-fifty though the map says "PvP damage scaling in effect". In fact, not only is it possible to lose the Guardian'south items here, but expiry is very probable because of the manner PvP impairment scaling works. Minor enemies can instantly kill a Guardian with 50000+ life in this map, so it is highly recommended to despawn your Guardian before attempting.

Item-Granted Skills: Animated guardians cannot use skills granted past items. Equipping items similar Death's Oath, The Rippling Thoughts, or Bubonic Trail volition not allow the Guardian to use their associated triggered skills. Fire Burst granted past Essence of Hysteria Stack Size: ix
Essence Tier: 8
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property

Weapon: Cast Level 20 Burn down Burst on Hit
Gloves: Socketed Gems deal 175 to 225 additional Burn Impairment
Boots: Drops Called-for Ground while moving, dealing 2500 Fire Impairment per second for 4 seconds
Trunk Armour: 25% increased Surface area of Issue
Helmet: Socketed deal 30% more Damage while on Low Life
Shield: Adds lx to 100 Fire Impairment if you lot've Blocked Recently
Quiver: Gain 15% of Physical Damage equally Extra Fire Harm
Amulet: 150% increased Recovery per second from Life Leech
Ring: Gain 10% of Physical Damage as Extra Burn Damage
Belt: Impairment Penetrates 5% Elemental Resistances during any Flask Effect

Right click this item so left click a normal or rare item to apply it.
Shift click to unstack.
, even though having no "trigger" or "granted" in its modifier discription, won't piece of work either. The Guardian is not your political party fellow member, and will not be able to employ abilities like the one found on Ambu'south Charge. Effects that apply to nearby allies or enemies, like Leer Cast, Victario'south Flight, or Dying Breath, will apply as normal.

Abyssal Sockets: Animate guardians cannot benefit from abyss jewel modifiers. Equipping items like Tombfist or Bubonic Trail with abyss jewel(south) socketed volition not grant their modifiers to animate guardian.

Notable items

Life regeneration and percentage increases to life are especially potent on an Animate Guardian because of its huge innate life pool.

The stats displayed in the skills tooltip but accounts for modifiers the skill has, like from the passive tree, jewels, player-equipped items and support gems. It cannot account for farther modifiers from things similar being afflicted by an aura, shields through Necromantic Aegis or modifiers from items the AG has equipped. These volition not factor into the skills tooltip but are active nevertheless.[2]

Helmet:

  • An influenced helmet with Nearby Enemies accept 9% increased <Physical/Elemental> Harm or Nearby Enemies accept -9% to <Fire/Cold/Lightning> Resistance. Note that these mods also reduce the defenses of the AG.

Trunk Armour:

Gloves:

  • Hunter-influenced gloves with % chance to Intimidate Enemies for iv seconds on Hit or % take a chance to Unnerve Enemies for 4 seconds on Hit

Boots:

Weapons and/or Shields:

  • The Anticipation Quality: +20%
    Risk to Block: thirty%
    Armour: (1252-1461)
    Movement Speed: -3%
    Requires Level 64 , 159 Str +(30-40) to maximum Life (120-160)% increased Armour
    +(50-70) to maximum Life
    +6% Chance to Block
    +1000 Armour if yous've Blocked Recently
    Permanently Intimidate Enemies on Block
    We are within her reach,
    and when the time is right,
    she will reach into us.

    This item tin exist transformed with a Approval of Uul-Netol

    - Intimidate enemies on block.
  • An Influenced weapon with a chance to Intimidate, Unnerve, or inflict Exposure on hit.

Also think that your Breathing Guardian can do good from Enchantments on Boots and Corruptions.

Gem level progression

Level Required Level Required Strength Required Intelligence Mana
Cost
max.
Req.
Level
increased
Minion
Life
increased
Physical
Damage
boosted
Physical
Impairment
Exp. Total Exp.
1 28 42 29 eleven 33 North/A North/A 22 to 34 0 0
2 31 46 32 11 36 four% 4% 25 to 37 199345 199345
3 34 50 35 12 39 8% 8% 27 to 41 285815 485160
4 37 54 37 13 43 12% 12% 30 to 44 401344 886504
5 40 58 xl xiii 46 16% xvi% 32 to 48 554379 1440883
6 42 60 42 14 48 20% twenty% 34 to 50 477437 1918320
7 44 63 44 xiv 51 24% 24% 35 to 53 583786 2502106
eight 46 66 46 15 53 28% 28% 37 to 55 710359 3212465
9 48 68 48 xv 56 32% 32% 38 to 58 1355511 4567976
10 50 71 49 15 58 36% 36% 40 to 60 1138877 5706853
xi 52 74 51 16 61 forty% 40% 42 to 62 1368233 7075086
12 54 76 53 16 63 44% 44% 43 to 65 1638338 8713424
13 56 79 55 17 66 48% 48% 45 to 67 1956648 10670072
14 58 82 57 17 68 52% 52% 46 to 70 3655184 14325256
15 60 84 59 xviii 71 56% 56% 48 to 72 3017327 17342583
16 62 87 60 18 73 60% 60% fifty to 74 7759995 25102578
17 64 90 62 18 76 64% 64% 51 to 77 15138193 40240771
18 66 92 64 xix 79 68% 68% 53 to 79 26083825 66324596
xix 68 95 66 19 82 72% 72% 54 to 82 62620247 128944843
20 70 98 68 20 100 76% 76% 56 to 84 211708088 340652931
21 72 100 lxx xx 100 80% lxxx% 58 to 86 Northward/A North/A
22 74 N/A Northward/A 21 100 84% 84% 59 to 89 Due north/A N/A
23 76 Due north/A N/A 21 100 88% 88% 61 to 91 North/A N/A
24 78 North/A N/A 21 100 92% 92% 62 to 94 N/A N/A
25 80 N/A N/A 22 100 96% 96% 64 to 96 N/A Due north/A
26 82 Due north/A N/A 22 100 100% 100% 66 to 98 North/A Northward/A
27 84 N/A N/A 23 100 104% 104% 67 to 101 N/A North/A
28 86 North/A Northward/A 23 100 108% 108% 69 to 103 Northward/A North/A
29 88 Due north/A Due north/A 24 100 112% 112% lxx to 106 N/A N/A
xxx 90 N/A Due north/A 24 100 116% 116% 72 to 108 North/A N/A
31 91 Northward/A N/A 24 100 118% 118% 72 to 110 Northward/A Due north/A
32 92 Due north/A N/A 25 100 120% 120% 73 to 111 Northward/A N/A
33 93 N/A N/A 25 100 122% 122% 74 to 112 N/A N/A
34 94 North/A N/A 25 100 124% 124% 75 to 113 N/A North/A
35 95 N/A North/A 25 100 126% 126% 76 to 114 N/A N/A
36 96 North/A North/A 25 100 128% 128% 76 to 116 N/A N/A
37 97 Northward/A North/A 26 100 130% 130% 77 to 117 N/A N/A
38 98 N/A N/A 26 100 132% 132% 78 to 118 North/A N/A
39 99 Due north/A N/A 26 100 134% 134% 78 to 120 N/A N/A
40 100 North/A N/A 26 100 136% 136% 79 to 121 N/A N/A

Particular conquering

Questionmark.png

Upgrade paths

This particular tin can be acquired through the following upgrade paths or vendor recipes:

Corporeality Ingredient General
Notes
Type
eight Dying Ache 8 Level nineteen Gem
Culling Quality: +19%
Moribund, he gazed upon the journey taken as blood trickled down his chin. His eye closed on the urban center ahead that he would never call home.
random level xix gem with xix% alternative quality Automated
i Gemcutter's Incubator Adds an incubated Quality Gem item to an equippable item
Particular drops after killing # monsters
Quality Jewel Right click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
random superior gem Automatic
half dozen The Fox 6 Level 20 Gem "Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox."
- Ezomyte Saying
random level 20 jewel Automatic
6 The Summoner half dozen Superior Minion Gem
Quality: +20%
To own a piece of the Nightmare, y'all must beginning vest to the Nightmare.
random superior Minion gem with 20% quality Automatic
13 The Cataclysm 13 Level 21 Spell Gem
Corrupted
The mighty warriors traded in blows, the nimble archers in arrows, yet information technology was the brazen thaumaturgists who would bring catastrophe to all.
random corrupted level 21 Spell jewel Automated
three Gemcutter'south Promise three Superior Gem
Quality: +20%
"I swore to utilise my position to aid the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
random superior gem with 20% quality Automated
1 The Void 1 Reach into the Void and claim your prize. random divination card set substitution Automatic

Vendor reward

This item can exist bought at the listed NPC vendors, later completing the following quests:

Course → Witch Shadow Ranger Duelist Marauder Templar Scion
Quest ↓
A Fixture of Fate
Human activity 3
Siosa
Sever the Correct Hand
Human activity 3
Clarissa
Fallen from Grace
Act 6
Lilly Roth

Monster stats

<thead></thead> <tbody> </tbody>

attack speed critical strike hazard damage multiplier experience multiplier wellness multiplier minimum attack altitude maximum attack distance skill ids size part1 mod ids part2 modernistic ids modern ids endgame mod ids proper noun monsters.tags monster_types.tags armour multiplier impairment spread energy shield multiplier evasion multiplier part1 burn part1 cold part1 lightning part1 chaos part2 fire part2 common cold part2 lightning part2 anarchy monster_resistances.endgame_fire monster_resistances.endgame_cold monster_resistances.endgame_lightning monster_resistances.endgame_chaos
one.0 5.0 1.0 4.5 6 six Melee iii LabyrinthArrowTrapDamageTakenAnimateArmour Animated Guardian construct 0.v 0.0 0.0 0.0 forty forty forty 20 xl 40 40 20 40 forty twoscore xx
Fetching information...

Unique items

Item Lvl. Stats
Bondage of Control Quality: +20%
Armour: (1082-1243)
Free energy Shield: (245-282)
Move Speed: -five%
Requires Level 70 , 99 Str, 115 Int Trigger Level twenty Breathing Guardian'south Weapon when Animated Guardian Kills an Enemy
ten% take chances to Trigger Level 18 Breathing Guardian's Weapon when Animated Weapon Kills an Enemy
(150-190)% increased Armour and Energy Shield
+(lx-ninety) to maximum Life
Animated Guardian deals v% increased Damage per Animated Weapon
Blithe Minions' Melee Attacks deal Splash Impairment to surrounding targets
Animated Minions' Melee Attacks bargain 50% less Damage to surrounding targets
You cannot take non-Animated Minions
A general may carry his men to greatness, or be dragged beneath the mire by their burden.
seventy Trigger Level twenty Animate Guardian's Weapon when Animated Guardian Kills an Enemy
10% take chances to Trigger Level 18 Animate Guardian'south Weapon when Animated Weapon Kills an Enemy
(150-190)% increased Armour and Energy Shield
+(threescore-90) to maximum Life
Blithe Guardian deals 5% increased Damage per Animated Weapon
Animated Minions' Melee Attacks bargain Splash Impairment to surrounding targets
Animated Minions' Melee Attacks deal 50% less Damage to surrounding targets
Y'all cannot accept not-Animated Minions

The following helmet enchantments affect Breathing Guardian.

Name For generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value. Stats Spawn Weighting
Enchantment Animate Guardian Damage 1 66 Blithe Guardians deal 25% increased Harm helmet 100
default 0
Enchantment Animate Guardian Damage ii 75 Animated Guardians deal xl% increased Damage helmet 100
default 0
Enchantment Breathing Guardian Elemental Resistances i 66 +24% to Animated Guardian Elemental Resistances helmet 100
default 0
Enchantment Animate Guardian Elemental Resistances ii 75 +36% to Animated Guardian Elemental Resistances helmet 100
default 0

Version history

Version Changes
3.12.2b
  • Stock-still a bug where Blithe Guardians didn't lose their items when they died.
3.12.0
  • Permanent minions such equally Golems, Zombies and Animated Guardians are now saved when yous log out, and are automatically resummoned when you log in.
  • Stock-still a crash where, by adding an item to an Animated Guardian already wearing Fleshcrafter Quality: +20%
    Energy Shield: (257-315)
    Movement Speed: -3%
    Requires Level 59 , 160 Int (100-150)% increased Free energy Shield
    Minions Convert 2% of their Maximum Life to Maximum Energy
    Shield per 1% Anarchy Resistance they take
    Anarchy Damage does not featherbed Minions' Free energy Shield
    Minions have (l-100)% faster start of Energy Shield Recharge
    While Minions have Energy Shield, their Hits Ignore Monster Elemental Resistances
    Imbue the body with stolen spirit, hold the leash tight.
    , you would instantly impale the guardian (and case).
iii.11.0
  • Fixed the appearance of many items on Animated Guardians.
3.10.1d
  • Updated the gem descriptions of Animate Weapon Duration, Minion, Spell, Physical
    Level: (i-xx)
    Cost: (iv-12) Mana
    Cast Time: 0.60 sec
    Animates a Melee Weapon Item or Lingering Blade to fight by your side. You cannot animate unidentified Weapons. Will non breathing weapons with half dozen sockets unless specifically targeted. Cannot be used past Traps or Mines. Minions have 1% increased Move Speed Minions have 0.five% run a risk to Intimidate Enemies for iv seconds on Hitting ane% gamble to create an additional Breathing Weapon copy Minions bargain 0 to 5 Added Lightning Impairment Base duration is xl seconds
    Can use Items requiring up to Level (ix-100)
    Minions deal (10-48)% more Harm
    Minions accept (10-48)% more Assault Speed
    Minions' Attacks bargain (v-126) to (8-184) additional Physical Damage
    Maximum (5-14) Blithe Weapons
    Animated Lingering Blades deal (one-17) to (2-80) Added Set on Physical Damage
    Place into an detail socket of the correct colour to proceeds this skill. Right click to remove from a socket.
    Animate Weapon skill icon.png
    and Animate Guardian Spell, Minion, Concrete
    Level: (1-xx)
    Cost: (11-twenty) Mana
    Cast Time: 0.lx sec
    Requires Level 28 Animates a melee weapon or armour, attaching it to an invisible Guardian that fights past your side. Animating multiple items attaches them to the same Guardian. You cannot animate unidentified items. Cannot be used by Traps or Mines. Minions have 2% increased Movement Speed Minions take 3% increased Area of Effect 2% increased Minion Maximum Life Can use Items requiring upwards to Level (33-100)
    Minions' Attacks bargain (22-56) to (34-84) additional Physical Damage
    (0-76)% increased Minion Maximum Life
    Minions deal (0-76)% increased Physical Damage with Melee Attacks
    Place into an item socket of the right colour to gain this skill. Correct click to remove from a socket.
    Animate Guardian skill icon.png
    to clarify that they cannot be used by Traps or Mines.
3.6.0
  • Mana Cost at gem level one is now eleven (was 19).
  • Mana Cost at gem level 20 is now 20 (was 36).
2.3.0
  • Animate Weapon Duration, Minion, Spell, Physical
    Level: (ane-20)
    Cost: (4-12) Mana
    Cast Fourth dimension: 0.60 sec
    Animates a Melee Weapon Detail or Lingering Bract to fight past your side. You cannot animate unidentified Weapons. Will not animate weapons with 6 sockets unless specifically targeted. Cannot be used past Traps or Mines. Minions have one% increased Movement Speed Minions have 0.5% gamble to Intimidate Enemies for 4 seconds on Hit 1% run a risk to create an additional Breathing Weapon re-create Minions deal 0 to v Added Lightning Damage Base duration is twoscore seconds
    Can apply Items requiring up to Level (nine-100)
    Minions deal (x-48)% more than Damage
    Minions accept (10-48)% more Attack Speed
    Minions' Attacks deal (5-126) to (8-184) boosted Physical Damage
    Maximum (v-14) Blithe Weapons
    Animated Lingering Blades deal (1-17) to (2-eighty) Added Attack Physical Impairment
    Place into an detail socket of the right color to gain this skill. Right click to remove from a socket.
    Animate Weapon skill icon.png
    and Breathing Guardian have had their range modified. Previously there was a issues where yous could bypass the range. Now that this is fixed, the range has been tripled from 25 to 75 units.
  • Stock-still a bug where the life bar of an Animate Guardian (and curses on it) would display too low on him.
2.0.0
  • The Guardian's base survivability has been increased by 50%. It now deals additional physical damage.
1.2.1
  • Fixed a problems where Breathing Guardian would not work in PVP.
one.ii.0
  • If an Animated Guardian is unsummoned and resummoned when not on full life, information technology volition at present return with the same amount of life it had earlier.
1.1.4b
  • Animated Guardians now benefit from the dual wielding bonus that other dual wielders received in ane.1.iv.
1.1.0d
  • Fixed a bug where your Blithe Guardian could return from the dead during a PvP match.
one.0.i
  • The Guardian now recovers 25% of its life whenever a new armour slice is added to it.
  • Stock-still an issue with key pickup and the Breathing (Weapon and Guardian) skills.
1.0.0e
  • When an Blithe Guardian is dispelled due to its gem being unavailable,
    its life value is now temporarily saved and then that information technology applies if the Guardian is restored in that surface area.
1.0.0
  • Animate Guardian has been added to the game.

References

  1. Mark_GGG (June 16, 2014). "Animate Guardian". Official Path of Exile Forums. Retrieved October 22, 2014.
  2. Mark_GGG (May 4, 2016). "Need insight on Breathing Guardian item calculations/mechanics". Reddit. Retrieved May 27, 2021.

Source: https://pathofexile.fandom.com/wiki/Animate_Guardian

Posted by: smithwiton1980.blogspot.com

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