How To Use Animate Guardian In Poe
Spell, Minion, Physical
Level: (1-20)
Cost: (xi-20) Mana
Cast Time: 0.threescore sec Requires Level 28 Animates a melee weapon or armour, attaching information technology to an invisible Guardian that fights by your side. Animating multiple items attaches them to the same Guardian. You cannot animate unidentified items. Cannot exist used past Traps or Mines. Minions have 2% increased Move Speed Minions have 3% increased Expanse of Effect 2% increased Minion Maximum Life Tin utilise Items requiring upward to Level (33-100)
Minions' Attacks deal (22-56) to (34-84) boosted Physical Damage
(0-76)% increased Minion Maximum Life
Minions deal (0-76)% increased Physical Damage with Melee Attacks Place into an particular socket of the right color to gain this skill. Right click to remove from a socket.
Expanse level: 28
1x Gyre Fragment
Item class: Active Skill Gems
Metadata ID: Metadata/Items/Gems/SkillGemAnimateArmour
Animate Guardian is a spell, animative weapons and armour on the ground to form an allied minion.
Contents
- 1 Skill functions and interactions
- 1.1 Notable items
- 2 Jewel level progression
- 3 Particular conquering
- iii.one Upgrade paths
- 3.2 Vendor reward
- 4 Monster stats
- v Unique items
- half dozen Related helmet enchantments
- 7 Version history
- 8 References
Skill functions and interactions
Using this skill on an identified item on the basis creates an Blithe Guardian that moves and attacks similar to a zombie. Similar to Spectres and unlike other minions, a Guardian stays with you fifty-fifty afterwards logging off and on. If you unequip the skill precious stone, the Guardian disappears until yous equip the gem again, at which bespeak the aforementioned Guardian (retaining all its equipment) reappears after casting the spell again. This also holds truthful when swapping a dissimilar AG gem in. Socketing the gem in a weapon or shield slot allows you to recall the Guardian at will by switching weapon sets (default hotkey: X).
You can simply have one Guardian at a time. It can be equipped with a helmet, body armour, pair of gloves, pair of boots, a shield, and melee weapons. Ranged weapons cannot be animated, similar to Animate Weapon Duration, Minion, Spell, Physical
Level: (one-20)
Cost: (4-12) Mana
Cast Fourth dimension: 0.sixty sec Animates a Melee Weapon Particular or Lingering Blade to fight past your side. You cannot animate unidentified Weapons. Will not breathing weapons with 6 sockets unless specifically targeted. Cannot be used by Traps or Mines. Minions have ane% increased Motility Speed Minions have 0.5% chance to Intimidate Enemies for iv seconds on Hit i% gamble to create an boosted Breathing Weapon copy Minions deal 0 to v Added Lightning Harm Base of operations elapsing is 40 seconds
Can utilise Items requiring up to Level (ix-100)
Minions deal (x-48)% more Damage
Minions have (10-48)% more Assault Speed
Minions' Attacks deal (5-126) to (eight-184) additional Physical Damage
Maximum (5-14) Animated Weapons
Animated Lingering Blades bargain (1-17) to (two-80) Added Attack Physical Damage Place into an item socket of the correct colour to gain this skill. Right click to remove from a socket. . Items can be of any rarity, but must be identified and on the ground to exist used. Animated items are consumed past the spell and cannot be recovered. Items containing skill gems cannot be animated, then the Guardian cannot use trigger gems.
Items that have modifiers like +10 to Maximum life or +x% increased Attack Speed, and even corrupted implicits, apply to the Guardian the same way they apply to actor characters; and so animating magic or rare equipment can potentially give you a very powerful minion. Unique items can also be used, giving guardians powerful abilities non found elsewhere in the game. Exist careful when using valuable items—anything y'all requite to your guardian is gone forever.
The Guardian uses weapons and shields in the same way as player characters, and tin can dual wield if 2 ane-handed weapons are animated. If you animate an particular type that the Guardian is already using (such as a helmet), the new item will overwrite the quondam one. Equipping an armour piece restores 25% of its life; equipping one-handed weapons or shields will alternate between left and right paw. You lot cannot equip two shields.
The Guardian does not share your max amount of curses you can apply to enemies, and therefore functions as a player with the default expletive limit when applying curses (through corrupted gloves, for example).
Items: The Guardian's items are tied to the character that summoned it, rather than the jewel itself. Equipping a level one version of the gem volition disable any items the Guardian cannot equip, which will be present once again in one case a high enough level gem is equipped.
Items deleted on Death: When a Guardian dies, all its equipment is deleted and cannot be recovered. This makes very risky to use powerful or valuable items on an Animated Guardian. Information technology is possible to forestall a body armour worn past a Guardian from being deleted upon Guardian decease by crafting the Equipped Animated Guardian drops particular on death modern onto it. Notation once more that equipment will not be lost upon de-spawning, just death.
Necromantic Aegis: While using Necromantic Aegis your Guardian benefits from its own shield besides as the one y'all have equipped, allowing it to proceeds the benefit of two shields at once. Some unique shields can be quite powerful when doubled upward this style.[i]If your Guardian is equipped with a 2-handed weapon, it volition non benefit from your shield.
Thespian versus Player: Animated Guardians killed in PvP areas volition not lose their items. This does not utilize to Hall of Grandmasters Map Level: 69
Map Tier: 2
Guild Character: Ù Contains the Immortalised Grandmasters
PvP damage scaling in effect The grandest and greatest ever to fight,
Divine the champions stand tall.
But match their power, all-time their might,
And even the immortal may fall. Travel to this Map past using it in a personal Map Device. Maps can but be used one time. , fifty-fifty though the map says "PvP damage scaling in effect". In fact, not only is it possible to lose the Guardian'south items here, but expiry is very probable because of the manner PvP impairment scaling works. Minor enemies can instantly kill a Guardian with 50000+ life in this map, so it is highly recommended to despawn your Guardian before attempting.
Item-Granted Skills: Animated guardians cannot use skills granted past items. Equipping items similar Death's Oath, The Rippling Thoughts, or Bubonic Trail volition not allow the Guardian to use their associated triggered skills. Fire Burst granted past Essence of Hysteria Stack Size: ix Weapon: Cast Level 20 Burn down Burst on Hit
Essence Tier: 8 Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Gloves: Socketed Gems deal 175 to 225 additional Burn Impairment
Boots: Drops Called-for Ground while moving, dealing 2500 Fire Impairment per second for 4 seconds
Trunk Armour: 25% increased Surface area of Issue
Helmet: Socketed deal 30% more Damage while on Low Life
Shield: Adds lx to 100 Fire Impairment if you lot've Blocked Recently
Quiver: Gain 15% of Physical Damage equally Extra Fire Harm
Amulet: 150% increased Recovery per second from Life Leech
Ring: Gain 10% of Physical Damage as Extra Burn Damage
Belt: Impairment Penetrates 5% Elemental Resistances during any Flask Effect
Shift click to unstack. , even though having no "trigger" or "granted" in its modifier discription, won't piece of work either. The Guardian is not your political party fellow member, and will not be able to employ abilities like the one found on Ambu'south Charge. Effects that apply to nearby allies or enemies, like Leer Cast, Victario'south Flight, or Dying Breath, will apply as normal.
Abyssal Sockets: Animate guardians cannot benefit from abyss jewel modifiers. Equipping items like Tombfist or Bubonic Trail with abyss jewel(south) socketed volition not grant their modifiers to animate guardian.
Notable items
Life regeneration and percentage increases to life are especially potent on an Animate Guardian because of its huge innate life pool.
The stats displayed in the skills tooltip but accounts for modifiers the skill has, like from the passive tree, jewels, player-equipped items and support gems. It cannot account for farther modifiers from things similar being afflicted by an aura, shields through Necromantic Aegis or modifiers from items the AG has equipped. These volition not factor into the skills tooltip but are active nevertheless.[2]
Helmet:
- An influenced helmet with Nearby Enemies accept 9% increased <Physical/Elemental> Harm or Nearby Enemies accept -9% to <Fire/Cold/Lightning> Resistance. Note that these mods also reduce the defenses of the AG.
Trunk Armour:
Gloves:
- Hunter-influenced gloves with % chance to Intimidate Enemies for iv seconds on Hit or % take a chance to Unnerve Enemies for 4 seconds on Hit
Boots:
Weapons and/or Shields:
- The Anticipation Quality: +20%
Risk to Block: thirty%
Armour: (1252-1461)
Movement Speed: -3% Requires Level 64 , 159 Str +(30-40) to maximum Life (120-160)% increased Armour
+(50-70) to maximum Life
+6% Chance to Block
+1000 Armour if yous've Blocked Recently
Permanently Intimidate Enemies on Block We are within her reach,
and when the time is right,
she will reach into us.This item tin exist transformed with a Approval of Uul-Netol
- Intimidate enemies on block.
- An Influenced weapon with a chance to Intimidate, Unnerve, or inflict Exposure on hit.
Also think that your Breathing Guardian can do good from Enchantments on Boots and Corruptions.
Gem level progression
Level | Mana Cost | max. Req. Level | increased Minion Life | increased Physical Damage | boosted Physical Impairment | Exp. | Total Exp. | |||
---|---|---|---|---|---|---|---|---|---|---|
1 | 28 | 42 | 29 | eleven | 33 | North/A | North/A | 22 to 34 | 0 | 0 |
2 | 31 | 46 | 32 | 11 | 36 | four% | 4% | 25 to 37 | 199345 | 199345 |
3 | 34 | 50 | 35 | 12 | 39 | 8% | 8% | 27 to 41 | 285815 | 485160 |
4 | 37 | 54 | 37 | 13 | 43 | 12% | 12% | 30 to 44 | 401344 | 886504 |
5 | 40 | 58 | xl | xiii | 46 | 16% | xvi% | 32 to 48 | 554379 | 1440883 |
6 | 42 | 60 | 42 | 14 | 48 | 20% | twenty% | 34 to 50 | 477437 | 1918320 |
7 | 44 | 63 | 44 | xiv | 51 | 24% | 24% | 35 to 53 | 583786 | 2502106 |
eight | 46 | 66 | 46 | 15 | 53 | 28% | 28% | 37 to 55 | 710359 | 3212465 |
9 | 48 | 68 | 48 | xv | 56 | 32% | 32% | 38 to 58 | 1355511 | 4567976 |
10 | 50 | 71 | 49 | 15 | 58 | 36% | 36% | 40 to 60 | 1138877 | 5706853 |
xi | 52 | 74 | 51 | 16 | 61 | forty% | 40% | 42 to 62 | 1368233 | 7075086 |
12 | 54 | 76 | 53 | 16 | 63 | 44% | 44% | 43 to 65 | 1638338 | 8713424 |
13 | 56 | 79 | 55 | 17 | 66 | 48% | 48% | 45 to 67 | 1956648 | 10670072 |
14 | 58 | 82 | 57 | 17 | 68 | 52% | 52% | 46 to 70 | 3655184 | 14325256 |
15 | 60 | 84 | 59 | xviii | 71 | 56% | 56% | 48 to 72 | 3017327 | 17342583 |
16 | 62 | 87 | 60 | 18 | 73 | 60% | 60% | fifty to 74 | 7759995 | 25102578 |
17 | 64 | 90 | 62 | 18 | 76 | 64% | 64% | 51 to 77 | 15138193 | 40240771 |
18 | 66 | 92 | 64 | xix | 79 | 68% | 68% | 53 to 79 | 26083825 | 66324596 |
xix | 68 | 95 | 66 | 19 | 82 | 72% | 72% | 54 to 82 | 62620247 | 128944843 |
20 | 70 | 98 | 68 | 20 | 100 | 76% | 76% | 56 to 84 | 211708088 | 340652931 |
21 | 72 | 100 | lxx | xx | 100 | 80% | lxxx% | 58 to 86 | Northward/A | North/A |
22 | 74 | N/A | Northward/A | 21 | 100 | 84% | 84% | 59 to 89 | Due north/A | N/A |
23 | 76 | Due north/A | N/A | 21 | 100 | 88% | 88% | 61 to 91 | North/A | N/A |
24 | 78 | North/A | N/A | 21 | 100 | 92% | 92% | 62 to 94 | N/A | N/A |
25 | 80 | N/A | N/A | 22 | 100 | 96% | 96% | 64 to 96 | N/A | Due north/A |
26 | 82 | Due north/A | N/A | 22 | 100 | 100% | 100% | 66 to 98 | North/A | Northward/A |
27 | 84 | N/A | N/A | 23 | 100 | 104% | 104% | 67 to 101 | N/A | North/A |
28 | 86 | North/A | Northward/A | 23 | 100 | 108% | 108% | 69 to 103 | Northward/A | North/A |
29 | 88 | Due north/A | Due north/A | 24 | 100 | 112% | 112% | lxx to 106 | N/A | N/A |
xxx | 90 | N/A | Due north/A | 24 | 100 | 116% | 116% | 72 to 108 | North/A | N/A |
31 | 91 | Northward/A | N/A | 24 | 100 | 118% | 118% | 72 to 110 | Northward/A | Due north/A |
32 | 92 | Due north/A | N/A | 25 | 100 | 120% | 120% | 73 to 111 | Northward/A | N/A |
33 | 93 | N/A | N/A | 25 | 100 | 122% | 122% | 74 to 112 | N/A | N/A |
34 | 94 | North/A | N/A | 25 | 100 | 124% | 124% | 75 to 113 | N/A | North/A |
35 | 95 | N/A | North/A | 25 | 100 | 126% | 126% | 76 to 114 | N/A | N/A |
36 | 96 | North/A | North/A | 25 | 100 | 128% | 128% | 76 to 116 | N/A | N/A |
37 | 97 | Northward/A | North/A | 26 | 100 | 130% | 130% | 77 to 117 | N/A | N/A |
38 | 98 | N/A | N/A | 26 | 100 | 132% | 132% | 78 to 118 | North/A | N/A |
39 | 99 | Due north/A | N/A | 26 | 100 | 134% | 134% | 78 to 120 | N/A | N/A |
40 | 100 | North/A | N/A | 26 | 100 | 136% | 136% | 79 to 121 | N/A | N/A |
Particular conquering
Upgrade paths
This particular tin can be acquired through the following upgrade paths or vendor recipes:
Corporeality | Ingredient | General Notes | Type |
---|---|---|---|
eight | Dying Ache 8 Level nineteen Gem Culling Quality: +19% Moribund, he gazed upon the journey taken as blood trickled down his chin. His eye closed on the urban center ahead that he would never call home. | random level xix gem with xix% alternative quality | Automated |
i | Gemcutter's Incubator Adds an incubated Quality Gem item to an equippable item Particular drops after killing # monsters Quality Jewel Right click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters. | random superior gem | Automatic |
half dozen | The Fox 6 Level 20 Gem "Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox." - Ezomyte Saying | random level 20 jewel | Automatic |
6 | The Summoner half dozen Superior Minion Gem Quality: +20% To own a piece of the Nightmare, y'all must beginning vest to the Nightmare. | random superior Minion gem with 20% quality | Automatic |
13 | The Cataclysm 13 Level 21 Spell Gem Corrupted The mighty warriors traded in blows, the nimble archers in arrows, yet information technology was the brazen thaumaturgists who would bring catastrophe to all. | random corrupted level 21 Spell jewel | Automated |
three | Gemcutter'south Promise three Superior Gem Quality: +20% "I swore to utilise my position to aid the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter | random superior gem with 20% quality | Automated |
1 | The Void 1 Reach into the Void and claim your prize. | random divination card set substitution | Automatic |
Vendor reward
This item can exist bought at the listed NPC vendors, later completing the following quests:
Course → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
A Fixture of Fate Human activity 3 Siosa | ✓ | ||||||
Sever the Correct Hand Human activity 3 Clarissa | ✓ | ||||||
Fallen from Grace Act 6 Lilly Roth | ✓ |
Monster stats
<thead></thead> <tbody> </tbody>
attack speed | critical strike hazard | damage multiplier | experience multiplier | wellness multiplier | minimum attack altitude | maximum attack distance | skill ids | size | part1 mod ids | part2 modernistic ids | modern ids | endgame mod ids | metadata id | proper noun | monsters.tags | monster_types.tags | armour multiplier | impairment spread | energy shield multiplier | evasion multiplier | part1 burn | part1 cold | part1 lightning | part1 chaos | part2 fire | part2 common cold | part2 lightning | part2 anarchy | monster_resistances.endgame_fire | monster_resistances.endgame_cold | monster_resistances.endgame_lightning | monster_resistances.endgame_chaos |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
one.0 | 5.0 | 1.0 | 4.5 | 6 | six | Melee | iii | LabyrinthArrowTrapDamageTakenAnimateArmour | Metadata/Monsters/AnimatedItem/AnimatedArmour | Animated Guardian | construct | 0.v | 0.0 | 0.0 | 0.0 | forty | forty | forty | 20 | xl | 40 | 40 | 20 | 40 | forty | twoscore | xx |
Fetching information... |
---|
Unique items
Item | Stats | |
---|---|---|
Bondage of Control Quality: +20% Armour: (1082-1243) Free energy Shield: (245-282) Move Speed: -five% Requires Level 70 , 99 Str, 115 Int Trigger Level twenty Breathing Guardian'south Weapon when Animated Guardian Kills an Enemy ten% take chances to Trigger Level 18 Breathing Guardian's Weapon when Animated Weapon Kills an Enemy (150-190)% increased Armour and Energy Shield +(lx-ninety) to maximum Life Animated Guardian deals v% increased Damage per Animated Weapon Blithe Minions' Melee Attacks deal Splash Impairment to surrounding targets Animated Minions' Melee Attacks bargain 50% less Damage to surrounding targets You cannot take non-Animated Minions A general may carry his men to greatness, or be dragged beneath the mire by their burden. | seventy | Trigger Level twenty Animate Guardian's Weapon when Animated Guardian Kills an Enemy 10% take chances to Trigger Level 18 Animate Guardian'south Weapon when Animated Weapon Kills an Enemy (150-190)% increased Armour and Energy Shield +(threescore-90) to maximum Life Blithe Guardian deals 5% increased Damage per Animated Weapon Animated Minions' Melee Attacks bargain Splash Impairment to surrounding targets Animated Minions' Melee Attacks deal 50% less Damage to surrounding targets Y'all cannot accept not-Animated Minions |
The following helmet enchantments affect Breathing Guardian.
Name | Stats | Spawn Weighting | |
---|---|---|---|
Enchantment Animate Guardian Damage 1 | 66 | Blithe Guardians deal 25% increased Harm | helmet 100 default 0 |
Enchantment Animate Guardian Damage ii | 75 | Animated Guardians deal xl% increased Damage | helmet 100 default 0 |
Enchantment Breathing Guardian Elemental Resistances i | 66 | +24% to Animated Guardian Elemental Resistances | helmet 100 default 0 |
Enchantment Animate Guardian Elemental Resistances ii | 75 | +36% to Animated Guardian Elemental Resistances | helmet 100 default 0 |
Version history
Version | Changes |
---|---|
3.12.2b |
|
3.12.0 |
|
iii.11.0 |
|
3.10.1d |
|
3.6.0 |
|
2.3.0 |
|
2.0.0 |
|
1.2.1 |
|
one.ii.0 |
|
1.1.4b |
|
1.1.0d |
|
one.0.i |
|
1.0.0e |
|
1.0.0 |
|
References
- ↑ Mark_GGG (June 16, 2014). "Animate Guardian". Official Path of Exile Forums. Retrieved October 22, 2014.
- ↑ Mark_GGG (May 4, 2016). "Need insight on Breathing Guardian item calculations/mechanics". Reddit. Retrieved May 27, 2021.
Source: https://pathofexile.fandom.com/wiki/Animate_Guardian
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